Friday, August 16, 2013

Brace Yourselves... Fantasy Football is Coming


You have been preparing all year for this day; the day you prove to all of your friends that you are indeed superior in knowledge and skill: Fantasy Football Draft Day.  After last year's heartbreak (or success) you can finally redeem (or defend) yourself.  

Fantasy Football represents the Dungeons and Dragons equivalent for the sports fan.  With websites organizing leagues for competitors, the market research firm Ipsos estimates that 25.8 million people will compete this fantasy season.  What does this mean for the marketplace?  Ipsos believes $1.1 bullion in revenue.

ESPN, CBS, NFL, and Yahoo!'s sites comprise 76% of the fantasy marketplace and have advertisers like Volkswagon and Snickers willing to committ as much as $3 million in sponsorships on the sites.

Fantasy football competitors do not just select players and throw a team out there every week.  Oh no.  These competitors study the game and their competitions, scouring stats, potential matchups, and any article that could provide them an edge in their upcoming matchups.  This hobby/lifestyle/passion/obsession generates incredible interest and impressions on fantasy websites and sports posts.

"Our dream user that we talk about is, we get an 18-year-old kid going into college, get nine of his friends to play fantasy football, and we have them for the next 30 years," said John Diver, ESPN's senior director of product development.

According to the Fantasy Sports Trade Association, the demographics project that the typical fantasy player is  a college-educated professional, often a male, in his 30s or 40s with an average household income over $90,000.  Additionally, 49% of fantasy users who pay to play spend an average of $468 on league fees, subscription advice sites, and analytics apps.

Some marketers worry that Fantasy users begin to tune out these advertisements as they return to the websites over the course of the football season. Additionally, many advertisers are looking into expand into the mobile side where 25% of users access their team.  

These concerns aside, the numbers for Fantasy advertising are continuing to rise along with the anxiety levels of those playing along throughout the season!


After 10 weeks in the Digital Business Operations Department, I am finishing my internship and returning to Philadelphia for the remainder of my summer.  Thank you to everyone in the department who took the time to show me the ropes and teach me the ways of ESPN.  I could not have asked to work with a better group of people and am so honored to have had the pleasure of learning this piece of the industry.  I wish you all the best as Fantasy Football and College Football get underway and hopefully I will see you all again somewhere down the road!  

Sources

Monday, August 5, 2013

Mobile: Holding the World in the Palm of Your Hand


Most people are probably familiar with the mythological story of the Titan Atlas who Zeus punished by forcing him to carry the world on his shoulders.   Eek.  The story is meant to impart a message more than the reality as we know it to be, but I can't help but think of how heavy the world would be on top of my shoulders!

Now, let's imagine that Atlas' world is actually a 72" TV screen and he is carrying it around because he wants to watch *insert popular TV show/sports program here* at 8pm, but has to go to a Atlas Jr.'s soccer game (sorry if I am butchering Greek Mythology by assigning him a son).  Maybe carrying this TV to the soccer game would work for Atlas, but for the rest of mere mortals with similar conflicts, 72" TVs would be quite a challenge to carry OR just fit on the subway!

Along came the mobile phone with fantastic apps such as WatchESPN, the New York Times, and Facebook, allowing us to access everything at will from the palm of our hand.  This 3-5" inch screen serves the human being better than the Titan.

We, as a society, are all about accessibility.  We want as much information as we can get WHEN we want it.  Ergo, we have the success or mobile phones with 3 and 4G capabilities.  For the first time, this demand for content WHEN we want it, in the palm of our hand, has exceeded the time that we spend with the more traditional TV broadcast.



Mobile Internet consumption has grown from 24 minutes for American in 2010 to TWO HOURS AND 21 MINUTES this year.  Most time spent with mobile is accessed on a smartphone with US Adults averaging an hour and seven minutes per day.  Tablet use measures at an hour and three minutes.

What does this new data mean for advertisers?  For advertising platforms with TV and digital options, digital sales will probably rise.  A company trying to reach the most people would use the platform most able to disseminate its message to a larger target audience.

For this reason, websites should be mobile responsive, automatically re-sizing to fit the screen on hand.  Mobile responsive screens tend to lend better to the user experience because messages are better formatted for viewing and menus are usually stacked for better accessibility.  Similarly, advertisers should have ads that respond to or were designed for these mobile screens.  Without developing a message in this format, advertisers, especially in this mobile-crazed age, will miss a large portion of their audience.

Thanks to Olivia for sending me the article!

Sources
http://mashable.com/2013/08/02/digital-media-beats-tv/
http://www.dreamwaytrading.com/prodimages/20325-DEFAULT-L.jpg
http://www.emarketer.com/Article/Digital-Set-Surpass-TV-Time-Spent-with-US-Media/1010096